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AI Insights · Timothy · October 2021

Top 5 2D Cartoon Games in the US: Q3 2021 Performance

Discover the performance trends of the top 5 2D cartoon games in the US for Q3 2021, including weekly downloads, revenue, and active users.

Top 5 2D Cartoon Games in the US: Q3 2021 Performance

In the third quarter of 2021, the top 5 2D cartoon games on a unified platform in the United States showcased diverse performance trends. Here’s a detailed look into their weekly downloads, revenue, and active user metrics.

Candy Crush Saga from King experienced a notable increase in weekly revenue, starting at approximately $9M at the end of June and peaking at around $11.9M by the end of September. Weekly downloads fluctuated, reaching a high of about 292K in early July before settling at around 191K by the end of the quarter. Active users showed a slight decline from about 2.8M to 2.6M mid-quarter but rebounded to close at roughly 2.8M.

Coin Master by Moon Active saw its weekly revenue peak at approximately $7.2M at the start of the quarter but then stabilized around $4.8M to $5.4M towards the end. Downloads were highest in early July at around 195K and gradually decreased to about 116K by the end of September. Active users also showed a similar trend, starting at around 907K and ending the quarter at approximately 693K.

Clash of Clans from Supercell had varied revenue, peaking at around $6.2M in early August and then fluctuating, ending at approximately $5M in the last week of September. Downloads were relatively stable, with minor fluctuations, starting at about 144K and peaking at 155K by the end of the quarter. Active users remained consistent, hovering around 7.1M to 7.7M throughout the period.

Bingo Blitz™ - BINGO Games by Playtika Santa Monica, LLC maintained a steady weekly revenue, averaging around $3.1M to $3.6M. Downloads saw a slight increase towards the end of the quarter, starting at around 41K and rising to approximately 40K. Active users showed a steady trend, increasing from about 335K to 321K over the quarter.

Candy Crush Soda Saga, also from King, had a consistent revenue trend, averaging around $3.3M. Downloads started strong at around 70K, peaked at 82K in mid-July, and then saw a gradual decline to approximately 64K by late September. Active users remained relatively stable, with minor fluctuations, averaging around 1.1M throughout the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021